Version 24 (modified by edy, 10 years ago) (diff) |
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Edy's Vehicle Physics 4 (EVP4)
This is the archived documentation for Edy's Vehicle Physics for Unity 4.
The documentation for Edy's Vehicle Physics for Unity 5 (EVP5) can be found here:
http://www.edy.es/dev/vehicle-physics/
Setting up
- Download & import from the Asset Store in Unity 4
- Read the Readme.txt file for relevant information regarding further setup such as control setup (Input manager).
FAQ & Support
Frequently Asked Questions are answered at the first post of the official forum thread:
http://forum.unity3d.com/threads/edys-vehicle-physics-official-thread.120091/
Tutorials
How to add vehicles to your own scenes
How to building a new, full featured scene with vehicles
Reference
CameraControl - Controls the main camera of the scene, providing different views and camera options.
CarCameras - Manages the vehicle-specific camera settings, including mirror cameras, vehicle cameras and view parameters.
CarControl - Main script for controlling and configuring each vehicle's behavior and handling.
CarDamage - Performs the mesh deformation on impacts.
CarMain - Main script that handles the user input and controls the logic of the scene.
CarSettings - High-level properties for configuring each vehicle's features and driving aids.
CarTelemetry - Displays internal information from the vehicle's components.
CarVisuals - Produces the visual effects for the wheels.
CarWheel - Controls the WheelCollider component for behaving as expected.
CarWheelFriction - Provides functions for gathering information on the WheelCollider's friction curves.
Other documents
The stabilizer bars: creating physically real, stable vehicles
Terms and Conditions for using Edy's Vehicle Physics in your projects