Last modified 5 years ago Last modified on 2012-03-09 13:08:47

CarSettings

Optional script that provides high-level properties for configuring the vehicle's features and driving aids. Controls specific properties at CarControl for implementing these features. CarMain and CarTelemetry read values here for displaying their data.

This script is added to the root GameObject of the vehicle, besides to the CarControl script.

Properties of CarControl controled here:

autoMotorMax
autoBrakeMax
autoSteerLevel
motorBalance
motorForceFactor
antiRollLevel

These properties of CarControl cannot be modified when the CarSettings script is enabled (they revert to the values calculated here). You must use the parameters of CarSettings instead.

Vehicle's available features

Description: intended for the name or denomination of the vehicle. Used by CarMain for displaying the vehicle's name at the dashboard.

hasABS: the vehicle has anti-blocking brakes. Wheels don't lock when braking.

hasTC: the vehicle has traction control. No burnouts or throttle-powered drifting are possible.

hasESP: the vehicle limits its steering angle with speed. Avoids the front tires' sideways friction to surpass their maximum grip value, increasing stability.

hasTractionModes: defines whether the drive wheels can be configured in-game:

0: fixed drive axle, no wheel drive can be changed.
1: can switch among the main drive axle (mainTractionAxle, see below), and 4x4 full wheel drive only.
2: can switch among front axle, rear axle, and 4x4 full wheel drive.

mainTractionAxle: 0 front, 1 rear, 2 both (4x4). The drive axle can be changed or not according to the previous hasTractionModes value.

hasVariableStabilizer: defines whether the anti-roll bars' rigidness can be configured in-game.

mainStabilizerMode: stabilizer mode to be used on startup and when the previous hasVariableStabilizer value is false:

0: auto - chooses the mode according to the vehicle's speed
1: offroad
2: comfort
3: sport
4: stabilizer bars disabled - vehicle's stability based on individual wheel's suspension only

The anti-roll bars or stabilizer bars make the vehicle more difficult to roll over in turns. Offroad is the softest mode, good for low speeds and bumpy terrains. Sport is the most rigid mode, good for high speeds and race tracks.

Vehicle's in-game settings

These settings are suitable to be changed in-game. They will have effect or not according to their availability defined before. In the Live Demo these properties are controlled with the keys 1-5.

abs: enables the anti-blocking brakes. Wheels don't lock when braking.

tc: enables the traction control. No burnouts or throttle-powered drifting are possible.

esp: enables the limit of the steering angle with speed. Front wheels won't slide when steering at high speeds.

tractionAxle: defines the drive axle:

0: front
1: rear
2: 4x4 full drive

stabilizerMode: configures the rigidness mode for the anti-roll bars:

0: auto - chooses the mode according to the vehicle's speed
1: offroad
2: comfort
3: sport
4: stabilizer bars disabled - vehicle's stability based on individual wheel's suspension only

The anti-roll bars or stabilizer bars make the vehicle more difficult to roll over in turns. Offroad is the softest mode, good for low speeds and bumpy terrains. Sport is the most rigid mode, good for high speeds and race tracks.

Tunning parameters

stabilizerFactor: multiplier for the anti-roll bars' rigidness. Allows to fine-tune the vehicle's stabilization without having to reconfigure the properties at the AntiRollBar scripts. 1.0 is the original value, 2.0 doubles the rigidness, 0.0 disables the anti-roll bars.

espLevel: influence of the ESP feature (limits the steering angle with speed) on the steering angle limit.

  • 1.0 is the original value. Avoids the front wheels to surpass their maximum sideways grip.
  • <1.0 reduces the influence. The less value, the more the front wheels are allowed to surpass their point of maximum sideways grip. 0.0 is the same as disabling the ESP.
  • >1.0 multiplies the influence. The more value, the less steering angle is allowed when increasing the speed.

Other

bypassTC: allows the "bypass the traction control (TC)" feature without having to deal with the esp property.

serviceMode: disables the script. Used from CarTest for retrieving the vehicle's raw data.