Last modified 5 years ago Last modified on 2012-03-09 13:08:12

CarMain

Main script for controlling the scene. The controllable vehicles and the logic of the scene are managed here.

  • Reads, manages and applies all user input (keyboard, joystick, etc).
  • Allows vehicle selection and driving.
  • Controls the camera modes.
  • Configures the camera and shadows for quality modes (F12).
  • Shows the vehicle's dashboard (speed, driving aids, etc).
  • Shows the help window (H).
  • Shows the vehicle's telemetry window (B) if a CarTelemetry script is available in the same GameObject.
  • Offers the slow time feature.

This script is added to a Main GameObject intended to hold the control scripts for the scene.

Cars: references to the controllable vehicles in the scene. They must contain a CarControl script. User can switch the active car with the PageUp / PageDown keys.

startupCar: car of the list that will be selected on startup.

MainCamera: reference to the main camera of the scene. It must contain a CameraControl script.

MainLight: reference to the main light of the scene. The script configures its shadows for offering the low quality mode (F12).

reverseRequiresStop: Configures the stop and reverse behavior. If enabled, car is required to completely stop, then releasing and pressing the brake key again in order to go reverse.

PayLoad: reference to the object used as payload (the gray box in the live demo, key E for moving. It's just for fun in the demo).

slowTime: time scale used for the slow time mode (T).

showHelp: help window enabled or disabled (H).

guiEnabled: vehicle's dashboard enabled or disabled.

BigTextStyle, TextStyle, BoxStyle, guiSkin: GUIStyle and GUISkin objects for displaying the dashboard.