Version 10 (modified by edy, 13 years ago) (diff) |
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Edy's Vehicle Physics Wiki
Edy's Vehicle Physics is a set of scripts for developing fun and realistic vehicles in your game with Unity 3D. It's based on the Unity's standard WheelCollider component. Includes:
- A complete, fully working demo project
- Prefabs for building new scenes easily
- 4 pre-made vehicles with different features and behaviors
- Version archive via GIT repository
- Full documentation, features and tutorials.
Getting started
README: Edy's Vehicle Physics overview and features
Live demo: Play Edy's Vehicle Physics demo project
Videos: Watch the Vehicle Physics in action at Youtube
Tutorial: Building a new scene with vehicles
Get the Vehicle Physics!
Edy's Vehicle Physics can be purchased in two ways:
- At the Unity Asset Store. The package and further updates will be available inside Unity for importing into your project.
If you want to access the GIT repository here then send me a message (edytado@gmail.com) including your Asset Store invoice number. Please allow 24-48 hours to receive an email with instructions.
- By PayPal. Send $55 to the PayPal account edytado@gmail.com. The package will be available to you either as GIT repository or single file download. Please allow 24-48 hours to receive an email with instructions.
Already purchased / contributed?
Please write me to edytado@gmail.com with the Asset Store invoice number or your PayPal email / transaction id.
If you contributed to the GTA4 Vehicle Replica Project then please let me know your old Codaset user name so I could replicate your account in the new project's page.
Download the project
- Directly from the Asset Store in Unity (if you have purchased it there)
- or download the unitypackage file from the project's files page
- or clone the GIT repository.
The user and password required for accessing the project's files page and the GIT repository are sent to you by email after purchasing.
Missing scripts?
Import the package into a completely empty project. Existing files, specially from the standard assets, may cause some files not to be imported resulting in compilation errors.
Reference
CameraControl - Controls the main camera of the scene, providing different views and camera options.
CarCameras - Manages the vehicle-specific camera settings, including mirror cameras, vehicle cameras and view parameters.
CarControl - Main script for controlling and configuring each vehicle's behavior and handling.
CarDamage - Performs the mesh deformation on impacts.
CarMain - Main script that handles the user input and controls the logic of the scene.
CarSettings - High-level properties for configuring each vehicle's features and driving aids.
CarTelemetry - Displays internal information from the vehicle's components.
CarVisuals - Produces the visual effects for the wheels.
CarWheel - Controls the WheelCollider component for behaving as expected.
CarWheelFriction - Provides functions for gathering information on the WheelCollider's friction curves.
Other documents
The stabilizer bars: creating physically real, stable vehicles
Terms and Conditions for using Edy's Vehicle Physics in your projects