Version 3 (modified by edy, 13 years ago) (diff)

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Edy's Vehicle Physics Wiki

http://www.edy.es/unity/Offroader/Offroader-1-small.jpg

Getting started

README: Edy's Vehicle Physics overview and features
Live demo: Play Edy's Vehicle Physics demo project
Videos: Watch some videos at Youtube
Tutorial: Building a new scene with vehicles

Download

Edy's Vehicle Physics can be purchased in two ways:

  • At the Unity Asset Store. The package will be available instantly at your Unity's package collection for importing into your project. Upgrades will also be delivered directly to your package collection. If you want to access the GIT repository and latest Work In Progress snapshots, then send me a message (edytado@…) including your Asset Store invoice number. Please allow 24-48 hours to receive an email with instructions.
  • By PayPal. Send $55 to the PayPal account edytado@…. The package will be available to you either as GIT repository or single file download. Please allow 24-48 hours to receive an email with instructions.

Reference

CameraControl - Controls the main camera of the scene, providing different views and camera options.

CarCameras - Manages the vehicle-specific camera settings, including mirror cameras, vehicle cameras and view parameters.

CarControl - Main script for controlling and configuring each vehicle's behavior and handling.

CarDamage - Performs the mesh deformation on impacts.

CarInput - Main script that handles the user input and controls the logic of the scene.

CarSettings - High-level properties for configuring each vehicle's features and driving aids.

CarTelemetry - Displays internal information from the vehicle's components.

CarVisuals - Produces the visual effects for the wheels.

CarWheel - Controls the WheelCollider component for behaving as expected.

CarWheelFriction - Provides functions for gathering information on the WheelCollider's friction curves.

Other documents

Performance and optimization

The stabilizer bars: creating physically real, stable vehicles

Terms and Conditions for using Edy's Vehicle Physics in your projects