Version 1 (modified by edy, 11 years ago) (diff)



## Edy's Vehicle Physics Wiki



### Getting started

README: [Edy's Vehicle Physics overview and features][1] Live demo: [Play Edy's Vehicle Physics demo project][11] Videos: [Watch some videos at Youtube][12] Tutorial: [Building a new scene with vehicles][2]

### Download

[Get it from the Unity Asset Store][13] (first step, required) [Get the latest version via GIT][3] [Download project in a single ZIP file][4]

Please note: You must be contributor of this project in order to be able to download it here (GIT or ZIP). Get it from the [Asset Store][13] first, then please PM me at the [Unity forums][] (username: Edy) specifying the invoice number and your user at Codaset.

### Reference

CameraControl - Controls the main camera of the scene, providing different views and camera options. CarCameras - Manages the vehicle-specific camera settings, including mirror cameras, vehicle cameras and view parameters. CarControl - Main script for controlling and configuring each vehicle's behavior and handling. CarDamage - Performs the mesh deformation on impacts. CarInput - Main script that handles the user input and controls the logic of the scene. CarSettings - High-level properties for configuring each vehicle's features and driving aids. CarTelemetry - Displays internal information from the vehicle's components. CarVisuals - Produces the visual effects for the wheels. CarWheel - Controls the WheelCollider? component for behaving as expected. CarWheelFriction - Provides functions for gathering information on the WheelCollider?'s friction curves.

### Other documents

[Performance and optimization][5] [The stabilizer bars: creating physically real, stable vehicles][7] [Terms and Conditions for using Edy's Vehicle Physics in your projects][6]

[1]: [2]: [3]: [4]: [5]: [6]: [7]:,-stable-vehicles

[10]: [11]: [12]: [13]:

[Unity forums]: