Changes between Version 1 and Version 2 of WikiStart
- Timestamp:
- 2011-09-13 14:04:59 (13 years ago)
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WikiStart
v1 v2 1 #!Markdown 1 = '''Edy's Vehicle Physics Wiki''' = 2 [[Image(http://www.edy.es/unity/Offroader/Offroader-1-small.jpg)]] 2 3 3 ## Edy's Vehicle Physics Wiki 4 == Getting started == 5 '''README:''' [wiki:README Edy's Vehicle Physics overview and features][[BR]]'''Live demo:''' [http://www.edy.es/unity/offroader.html Play Edy's Vehicle Physics demo project][[BR]]'''Videos:''' [http://www.youtube.com/user/EdyJ#grid/user/B7AEBA14B84643F2 Watch some videos at Youtube][[BR]]'''Tutorial:''' [wiki:VehiclePhysicsTutorial Building a new scene with vehicles] 4 6 5 ->![10]<- 7 == Download == 8 Edy's Vehicle Physics can be purchased in two ways: 6 9 7 ->.<- 10 * At the '''[http://u3d.as/content/edy/edy-s-vehicle-physics/1Ba Unity Asset Store]'''. The package will be available instantly at your Unity's package collection for importing into your project. Upgrades will also be delivered directly to your package collection. Once purchased, send a message to edytado@gmail.com including your invoice number for instructions on accessing the GIT repository. 11 * By '''!PayPal'''. Send $55 to the !PayPal account edytado@gmail.com. The package will be available to you either as GIT repository or single file download. Please allow 24-48 hours to receive an email with instructions. 8 12 9 ### Getting started 13 == Reference == 14 CameraControl - Controls the main camera of the scene, providing different views and camera options. 10 15 11 __README:__ [Edy's Vehicle Physics overview and features][1] 12 __Live demo:__ [Play Edy's Vehicle Physics demo project][11] 13 __Videos:__ [Watch some videos at Youtube][12] 14 __Tutorial:__ [Building a new scene with vehicles][2] 16 CarCameras - Manages the vehicle-specific camera settings, including mirror cameras, vehicle cameras and view parameters. 15 17 16 ### Download 18 CarControl - Main script for controlling and configuring each vehicle's behavior and handling. 17 19 18 [Get it from the Unity Asset Store][13] (first step, required) 19 [Get the latest version via GIT][3] 20 [Download project in a single ZIP file][4] 20 CarDamage - Performs the mesh deformation on impacts. 21 21 22 >__Please note__: You must be contributor of this project in order to be able to download it here (GIT or ZIP). Get it from the [Asset Store][13] first, then please PM me at the [Unity forums][] (username: Edy) specifying the invoice number and your user at Codaset.22 CarInput - Main script that handles the user input and controls the logic of the scene. 23 23 24 ### Reference 24 CarSetting - High-level properties for configuring each vehicle's features and driving aids. 25 25 26 [[CameraControl]] - Controls the main camera of the scene, providing different views and camera options. 27 [[CarCameras]] - Manages the vehicle-specific camera settings, including mirror cameras, vehicle cameras and view parameters. 28 [[CarControl]] - Main script for controlling and configuring each vehicle's behavior and handling. 29 [[CarDamage]] - Performs the mesh deformation on impacts. 30 [[CarInput]] - Main script that handles the user input and controls the logic of the scene. 31 [[CarSettings]] - High-level properties for configuring each vehicle's features and driving aids. 32 [[CarTelemetry]] - Displays internal information from the vehicle's components. 33 [[CarVisuals]] - Produces the visual effects for the wheels. 34 [[CarWheel]] - Controls the WheelCollider component for behaving as expected. 35 [[CarWheelFriction]] - Provides functions for gathering information on the WheelCollider's friction curves. 26 CarTelemetry - Displays internal information from the vehicle's components. 36 27 37 ### Other documents 28 CarVisuals - Produces the visual effects for the wheels. 38 29 39 [Performance and optimization][5] 40 [The stabilizer bars: creating physically real, stable vehicles][7] 41 [Terms and Conditions for using Edy's Vehicle Physics in your projects][6] 30 CarWheel - Controls the !WheelCollider component for behaving as expected. 42 31 32 CarWheelFriction - Provides functions for gathering information on the !WheelCollider's friction curves. 43 33 34 == Other documents == 35 [wiki:PerformanceAndOptimization Performance and optimization] 44 36 37 [wiki:TheStabilizerBars The stabilizer bars: creating physically real, stable vehicles] 45 38 46 [1]: http://codaset.com/edy/vehicle-physics/wiki/README 47 [2]: http://codaset.com/edy/vehicle-physics/wiki/Tutorial-Basic-Scene 48 [3]: http://codaset.com/edy/vehicle-physics/wiki/Accessing-the-GIT-repository-on-Mac-OSX 49 [4]: http://codaset.com/edy/vehicle-physics/downloads 50 [5]: http://codaset.com/edy/vehicle-physics/wiki/Performance-and-optimization 51 [6]: http://codaset.com/edy/vehicle-physics/wiki/Terms-and-Conditions-for-using-the-physics-in-your-projects 52 [7]: http://codaset.com/edy/vehicle-physics/wiki/The-stabilizer-bars:-creating-physically-real,-stable-vehicles 53 54 [10]: http://www.edy.es/unity/Offroader/Offroader-1-small.jpg 55 [11]: http://www.edy.es/unity/offroader.html 56 [12]: http://www.youtube.com/user/EdyJ#grid/user/B7AEBA14B84643F2 57 [13]: http://u3d.as/content/edy/edy-s-vehicle-physics/1Ba 58 59 [Unity forums]: http://forum.unity3d.com/members/20111-Edy 39 [wiki:TermsAndConditions Terms and Conditions for using Edy's Vehicle Physics in your projects]