| 1 | #!Markdown |
| 2 | |
| 3 | ## Edy's Vehicle Physics Wiki |
| 4 | |
| 5 | ->![10]<- |
| 6 | |
| 7 | ->.<- |
| 8 | |
| 9 | ### Getting started |
| 10 | |
| 11 | __README:__ [Edy's Vehicle Physics overview and features][1] |
| 12 | __Live demo:__ [Play Edy's Vehicle Physics demo project][11] |
| 13 | __Videos:__ [Watch some videos at Youtube][12] |
| 14 | __Tutorial:__ [Building a new scene with vehicles][2] |
| 15 | |
| 16 | ### Download |
| 17 | |
| 18 | [Get it from the Unity Asset Store][13] (first step, required) |
| 19 | [Get the latest version via GIT][3] |
| 20 | [Download project in a single ZIP file][4] |
| 21 | |
| 22 | >__Please note__: You must be contributor of this project in order to be able to download it here (GIT or ZIP). Get it from the [Asset Store][13] first, then please PM me at the [Unity forums][] (username: Edy) specifying the invoice number and your user at Codaset. |
| 23 | |
| 24 | ### Reference |
| 25 | |
| 26 | [[CameraControl]] - Controls the main camera of the scene, providing different views and camera options. |
| 27 | [[CarCameras]] - Manages the vehicle-specific camera settings, including mirror cameras, vehicle cameras and view parameters. |
| 28 | [[CarControl]] - Main script for controlling and configuring each vehicle's behavior and handling. |
| 29 | [[CarDamage]] - Performs the mesh deformation on impacts. |
| 30 | [[CarInput]] - Main script that handles the user input and controls the logic of the scene. |
| 31 | [[CarSettings]] - High-level properties for configuring each vehicle's features and driving aids. |
| 32 | [[CarTelemetry]] - Displays internal information from the vehicle's components. |
| 33 | [[CarVisuals]] - Produces the visual effects for the wheels. |
| 34 | [[CarWheel]] - Controls the WheelCollider component for behaving as expected. |
| 35 | [[CarWheelFriction]] - Provides functions for gathering information on the WheelCollider's friction curves. |
| 36 | |
| 37 | ### Other documents |
| 38 | |
| 39 | [Performance and optimization][5] |
| 40 | [The stabilizer bars: creating physically real, stable vehicles][7] |
| 41 | [Terms and Conditions for using Edy's Vehicle Physics in your projects][6] |
| 42 | |
| 43 | |
| 44 | |
| 45 | |
| 46 | [1]: http://codaset.com/edy/vehicle-physics/wiki/README |
| 47 | [2]: http://codaset.com/edy/vehicle-physics/wiki/Tutorial-Basic-Scene |
| 48 | [3]: http://codaset.com/edy/vehicle-physics/wiki/Accessing-the-GIT-repository-on-Mac-OSX |
| 49 | [4]: http://codaset.com/edy/vehicle-physics/downloads |
| 50 | [5]: http://codaset.com/edy/vehicle-physics/wiki/Performance-and-optimization |
| 51 | [6]: http://codaset.com/edy/vehicle-physics/wiki/Terms-and-Conditions-for-using-the-physics-in-your-projects |
| 52 | [7]: http://codaset.com/edy/vehicle-physics/wiki/The-stabilizer-bars:-creating-physically-real,-stable-vehicles |
| 53 | |
| 54 | [10]: http://www.edy.es/unity/Offroader/Offroader-1-small.jpg |
| 55 | [11]: http://www.edy.es/unity/offroader.html |
| 56 | [12]: http://www.youtube.com/user/EdyJ#grid/user/B7AEBA14B84643F2 |
| 57 | [13]: http://u3d.as/content/edy/edy-s-vehicle-physics/1Ba |
| 58 | |
| 59 | [Unity forums]: http://forum.unity3d.com/members/20111-Edy |