Changes between Initial Version and Version 1 of WikiStart


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Timestamp:
2011-09-13 00:50:38 (13 years ago)
Author:
edy
Comment:

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  • WikiStart

    v1 v1  
     1#!Markdown 
     2 
     3## Edy's Vehicle Physics Wiki 
     4 
     5->![10]<- 
     6 
     7->.<- 
     8 
     9### Getting started 
     10 
     11__README:__ [Edy's Vehicle Physics overview and features][1]   
     12__Live demo:__ [Play Edy's Vehicle Physics demo project][11]   
     13__Videos:__ [Watch some videos at Youtube][12]   
     14__Tutorial:__ [Building a new scene with vehicles][2] 
     15 
     16### Download 
     17 
     18[Get it from the Unity Asset Store][13] (first step, required)   
     19[Get the latest version via GIT][3]   
     20[Download project in a single ZIP file][4]   
     21 
     22>__Please note__: You must be contributor of this project in order to be able to download it here (GIT or ZIP). Get it from the [Asset Store][13] first, then please PM me at the [Unity forums][] (username: Edy) specifying the invoice number and your user at Codaset. 
     23 
     24### Reference 
     25 
     26[[CameraControl]] - Controls the main camera of the scene, providing different views and camera options.   
     27[[CarCameras]] - Manages the vehicle-specific camera settings, including mirror cameras, vehicle cameras and view parameters.   
     28[[CarControl]] - Main script for controlling and configuring each vehicle's behavior and handling.   
     29[[CarDamage]] - Performs the mesh deformation on impacts.   
     30[[CarInput]] - Main script that handles the user input and controls the logic of the scene.   
     31[[CarSettings]] - High-level properties for configuring each vehicle's features and driving aids.   
     32[[CarTelemetry]] - Displays internal information from the vehicle's components.   
     33[[CarVisuals]] - Produces the visual effects for the wheels.   
     34[[CarWheel]] - Controls the WheelCollider component for behaving as expected.   
     35[[CarWheelFriction]] - Provides functions for gathering information on the WheelCollider's friction curves.    
     36 
     37### Other documents 
     38 
     39[Performance and optimization][5]   
     40[The stabilizer bars: creating physically real, stable vehicles][7]   
     41[Terms and Conditions for using Edy's Vehicle Physics in your projects][6] 
     42 
     43 
     44 
     45 
     46[1]: http://codaset.com/edy/vehicle-physics/wiki/README 
     47[2]: http://codaset.com/edy/vehicle-physics/wiki/Tutorial-Basic-Scene 
     48[3]: http://codaset.com/edy/vehicle-physics/wiki/Accessing-the-GIT-repository-on-Mac-OSX 
     49[4]: http://codaset.com/edy/vehicle-physics/downloads 
     50[5]: http://codaset.com/edy/vehicle-physics/wiki/Performance-and-optimization 
     51[6]: http://codaset.com/edy/vehicle-physics/wiki/Terms-and-Conditions-for-using-the-physics-in-your-projects 
     52[7]: http://codaset.com/edy/vehicle-physics/wiki/The-stabilizer-bars:-creating-physically-real,-stable-vehicles 
     53 
     54[10]: http://www.edy.es/unity/Offroader/Offroader-1-small.jpg 
     55[11]: http://www.edy.es/unity/offroader.html 
     56[12]: http://www.youtube.com/user/EdyJ#grid/user/B7AEBA14B84643F2 
     57[13]: http://u3d.as/content/edy/edy-s-vehicle-physics/1Ba 
     58 
     59[Unity forums]: http://forum.unity3d.com/members/20111-Edy