Changes between Version 6 and Version 7 of VehiclePhysicsTutorial


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Timestamp:
2014-09-11 10:43:04 (10 years ago)
Author:
edy
Comment:

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  • VehiclePhysicsTutorial

    v6 v7  
    11{{{ #!Markdown 
    22 
    3 # Tutorial: Basic scene 
     3# Tutorial: Complete scene with several user-controllable vehicles 
    44 
    55#### 1. Create a new scene and prepare the scenery 
     
    1717#### 3. Add the control prefabs to the scene 
    1818 
    19 They are located at the folder _EdyVehiclePhysics/Prefabs_. Add them to the root of the hierarchy: 
     19They are located in the folder _EdyVehiclePhysics/Prefabs_. Add them to the root of the hierarchy: 
    2020 
    2121 * Main 
     
    3030#### 4. Add vehicles to the scene 
    3131 
    32 The cars from the [Live Demo][1] are available at the folder _Vehicles / Prefabs_. 
     32The cars from the [Live Demo][1] are available at the folder _EdyVehiclePhysics/Prefabs/Vehicles_. 
    3333 
    34 You have a prefab _EmptyCar_ at the folder _EdyVehiclePhysics / Prefabs_. This car is fully functional, so you can just place the proper graphics. 
     34You have a prefab _EmptyCar_ as well. This car is fully functional, so you can just place the proper graphics on it. 
    3535 
    3636#### 5. Configure the scripts 
     
    4545Now everything's ready and working! 
    4646 
    47 #### 7. Optional elements 
    48  
    49 You can add your post-processing image effects to the MainCamera object. If you place a reference to them at _CameraControl script > ImageEffects_ then they will be enabled / disabled with F12 (low quality mode). 
    50  
    51 Same with the main directional light used to project shadows. Reference it at _Main > CarMain script > MainLight_ so the shadows will be disabled in the low quaility mode (F12). 
     47#### 7. Extras 
    5248 
    5349Payload: you can reference a rigidbody at _CarMain script > Payload_ and it will be "lifted" when pressing E. This is an element just for fun in the [Live Demo][1], a kind of heavy box that is originally loaded at the red pickup.