Changes between Version 1 and Version 2 of UseVehiclesTutorial


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Timestamp:
2012-03-09 17:12:56 (13 years ago)
Author:
edy
Comment:

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  • UseVehiclesTutorial

    v1 v2  
    77You must perform a __selective import__, as some of the folders are not necessary. Specifically you must import __everything except the folders _World_ and _Standard Assets_ __ (assuming that you already have the Standard Assets in your project) and their content. 
    88 
    9 #### 2. Drag the vehicle prefabs into your scene 
     9#### 2. Drag the vehicle prefab into your scene 
    1010 
    11 As easy as it sounds. The vehicle prefabs are located in the folder __Vehicles\\Prefabs__. 
     11As easy as it sounds. The vehicle prefabs are located in the folder _Vehicles\\Prefabs_. 
    1212 
    1313#### 3. Play!! 
     
    1919#### 3. Add extras if required 
    2020 
    21 - __Skidmarks & smoke__: Add the prefab Skidmarks located at EdyVehiclePhysics\\Prefabs to the scene. Click Play and you have skidmarks and smoke. 
     21- __Skidmarks & smoke__: Add the prefab Skidmarks located at _EdyVehiclePhysics\\Prefabs_ to the scene. Click Play and you have skidmarks and smoke. 
    2222 
    23 - __Camera looking at the vehicle__: Add any of the camera scripts under the folder EdyVehiclePhysics\\CameraScripts to your camera. Drag the vehicle GameObject from the Hierarchy to the script's Target property. 
     23- __Camera looking at the vehicle__: Add any of the camera scripts under the folder _EdyVehiclePhysics\\CameraScripts_ to your camera. Drag the vehicle GameObject from the Hierarchy to the script's Target property. 
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