Changes between Version 1 and Version 2 of UseVehiclesTutorial
- Timestamp:
- 2012-03-09 17:12:56 (13 years ago)
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UseVehiclesTutorial
v1 v2 7 7 You must perform a __selective import__, as some of the folders are not necessary. Specifically you must import __everything except the folders _World_ and _Standard Assets_ __ (assuming that you already have the Standard Assets in your project) and their content. 8 8 9 #### 2. Drag the vehicle prefab sinto your scene9 #### 2. Drag the vehicle prefab into your scene 10 10 11 As easy as it sounds. The vehicle prefabs are located in the folder _ _Vehicles\\Prefabs__.11 As easy as it sounds. The vehicle prefabs are located in the folder _Vehicles\\Prefabs_. 12 12 13 13 #### 3. Play!! … … 19 19 #### 3. Add extras if required 20 20 21 - __Skidmarks & smoke__: Add the prefab Skidmarks located at EdyVehiclePhysics\\Prefabsto the scene. Click Play and you have skidmarks and smoke.21 - __Skidmarks & smoke__: Add the prefab Skidmarks located at _EdyVehiclePhysics\\Prefabs_ to the scene. Click Play and you have skidmarks and smoke. 22 22 23 - __Camera looking at the vehicle__: Add any of the camera scripts under the folder EdyVehiclePhysics\\CameraScriptsto your camera. Drag the vehicle GameObject from the Hierarchy to the script's Target property.23 - __Camera looking at the vehicle__: Add any of the camera scripts under the folder _EdyVehiclePhysics\\CameraScripts_ to your camera. Drag the vehicle GameObject from the Hierarchy to the script's Target property. 24 24 25 25