Changes between Version 3 and Version 4 of CarTelemetry


Ignore:
Timestamp:
2012-03-02 18:07:16 (13 years ago)
Author:
edy
Comment:

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  • CarTelemetry

    v3 v4  
    33# CarTelemetry 
    44 
    5 Displays internal information from the vehicle's components (speed, acceleration, suspension, inputs...). Also shows the graphic tire telemetry (realtime friction curves) and the debugging gizmos in the Editor (force lines). It's used for debugging and fine tuning the vehicles. It doesn't have utility in games. 
     5Displays internal information from the vehicle's components (speed, acceleration, suspension, inputs...). Also shows the graphic tire telemetry (realtime friction curves) and the debugging gizmos in the Editor (force lines). It's used for debugging and fine tuning the vehicles. It doesn't have utility in games, but it's strongly recommended at the development stage for configuring and fine tuning the vehicles. 
    66 
    77This script is added to a _Main_ GameObject intended to hold the control scripts for the scene, together with a [CarMain](CarMain) script. 
     
    1717__Curves__: shows an additional window with the graphic tire telemetry, as well as graphic suspension data. 
    1818 
    19 __Style__: text style for the telemetry window. 
     19__Style__: text style for the telemetry window. A fixed-width font is recommended for the data to be properly aligned. 
    2020 
    2121## Telemetry Data: 
    2222 
    23 In the Live Demo the telemetry data is shown with the B key. 
     23In the [live demo][] the telemetry data is shown with the B key (_Enabled_ property at the script). 
    2424 
    2525__WheelFL, FR, RL, RR:__ data for front - rear, left - right wheels 
     
    6262## Tyre telemetry: 
    6363 
    64 In the Live Demo the tire telemetry is shown with the B key (show telemetry data), then shift-B. 
     64In the [live demo][] the tire telemetry is shown with the B key (show telemetry data), then shift-B (_Curves_ property at the script). 
    6565 
    6666__Forwards and sideways friction curves per each wheel__, with their extremum and asymptote values. The horizontal scale is the tire slip in m/s. Forward and sideways slip values are shown in realtime: 
     
    7575__Stabilizer bars:__ the horizontal scale is the relative roll for that axle (0 = no roll, 1 = maximum roll before the inner wheel lifts from the ground) and the curve means the amount of force the stabilizer bar is exerting. Yellow means the force has exceeded the 50%, red means the force has exceeded the 75%. 
    7676 
     77[live demo]: http://www.edy.es/unity/offroader.html 
     78 
    7779}}}