Changes between Version 3 and Version 4 of CarTelemetry
- Timestamp:
- 2012-03-02 18:07:16 (13 years ago)
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CarTelemetry
v3 v4 3 3 # CarTelemetry 4 4 5 Displays internal information from the vehicle's components (speed, acceleration, suspension, inputs...). Also shows the graphic tire telemetry (realtime friction curves) and the debugging gizmos in the Editor (force lines). It's used for debugging and fine tuning the vehicles. It doesn't have utility in games .5 Displays internal information from the vehicle's components (speed, acceleration, suspension, inputs...). Also shows the graphic tire telemetry (realtime friction curves) and the debugging gizmos in the Editor (force lines). It's used for debugging and fine tuning the vehicles. It doesn't have utility in games, but it's strongly recommended at the development stage for configuring and fine tuning the vehicles. 6 6 7 7 This script is added to a _Main_ GameObject intended to hold the control scripts for the scene, together with a [CarMain](CarMain) script. … … 17 17 __Curves__: shows an additional window with the graphic tire telemetry, as well as graphic suspension data. 18 18 19 __Style__: text style for the telemetry window. 19 __Style__: text style for the telemetry window. A fixed-width font is recommended for the data to be properly aligned. 20 20 21 21 ## Telemetry Data: 22 22 23 In the Live Demo the telemetry data is shown with the B key.23 In the [live demo][] the telemetry data is shown with the B key (_Enabled_ property at the script). 24 24 25 25 __WheelFL, FR, RL, RR:__ data for front - rear, left - right wheels … … 62 62 ## Tyre telemetry: 63 63 64 In the Live Demo the tire telemetry is shown with the B key (show telemetry data), then shift-B.64 In the [live demo][] the tire telemetry is shown with the B key (show telemetry data), then shift-B (_Curves_ property at the script). 65 65 66 66 __Forwards and sideways friction curves per each wheel__, with their extremum and asymptote values. The horizontal scale is the tire slip in m/s. Forward and sideways slip values are shown in realtime: … … 75 75 __Stabilizer bars:__ the horizontal scale is the relative roll for that axle (0 = no roll, 1 = maximum roll before the inner wheel lifts from the ground) and the curve means the amount of force the stabilizer bar is exerting. Yellow means the force has exceeded the 50%, red means the force has exceeded the 75%. 76 76 77 [live demo]: http://www.edy.es/unity/offroader.html 78 77 79 }}}