Changes between Version 1 and Version 2 of CarTelemetry
- Timestamp:
- 2011-10-07 02:17:05 (13 years ago)
Legend:
- Unmodified
- Added
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CarTelemetry
v1 v2 5 5 Displays internal information from the vehicle's components (speed, acceleration, suspension, inputs...). Also shows the graphic tire telemetry (realtime friction curves) and the debugging gizmos in the Editor (force lines). It's used for debugging and fine tuning the vehicles. It doesn't have utility in games. 6 6 7 This script is added to a _Main_ GameObject intended to hold the control scripts for the scene, together with a [Car Input](CarInput) script.7 This script is added to a _Main_ GameObject intended to hold the control scripts for the scene, together with a [CarMain](CarMain) script. 8 8 9 __Target__: vehicle to show the telemetry from. It must contain a [CarControl](wiki:CarControl) script. The [Car Input](wiki:CarInput) script configures the Target to the active vehicle.9 __Target__: vehicle to show the telemetry from. It must contain a [CarControl](wiki:CarControl) script. The [CarMain](CarMain) script configures the Target to the active vehicle. 10 10 11 11 __Enabled__: shows or hides all the telemetry information.