Changes between Version 1 and Version 2 of CarTelemetry


Ignore:
Timestamp:
2011-10-07 02:17:05 (13 years ago)
Author:
edy
Comment:

--

Legend:

Unmodified
Added
Removed
Modified
  • CarTelemetry

    v1 v2  
    55Displays internal information from the vehicle's components (speed, acceleration, suspension, inputs...). Also shows the graphic tire telemetry (realtime friction curves) and the debugging gizmos in the Editor (force lines). It's used for debugging and fine tuning the vehicles. It doesn't have utility in games. 
    66 
    7 This script is added to a _Main_ GameObject intended to hold the control scripts for the scene, together with a [CarInput](CarInput) script. 
     7This script is added to a _Main_ GameObject intended to hold the control scripts for the scene, together with a [CarMain](CarMain) script. 
    88 
    9 __Target__: vehicle to show the telemetry from. It must contain a [CarControl](wiki:CarControl) script. The [CarInput](wiki:CarInput) script configures the Target to the active vehicle. 
     9__Target__: vehicle to show the telemetry from. It must contain a [CarControl](wiki:CarControl) script. The [CarMain](CarMain) script configures the Target to the active vehicle. 
    1010 
    1111__Enabled__: shows or hides all the telemetry information.