Changes between Version 3 and Version 4 of CameraControl
- Timestamp:
- 2012-03-09 12:59:48 (13 years ago)
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CameraControl
v3 v4 45 45 __MirrorLeftTex, MirrorRightTex, MirrorRearText__: optional references to the GUITexture components that show the mirror images. Their containing GameObjects must have their transform configured to locate the textures properly on the screen. 46 46 47 The specific, per-vehicle mirror cameras must be configured at the vehicle's [CarCameras](wiki:CarCameras) script for the mirrors to be available. 48 47 49 __enableImageEffects__: determines whether the referenced in the _ImageEffects_ list (below) are enabled or not. 48 50 … … 53 55 The [live demo][] uses two image effects, _ColorCorrectionCurves_ and _ContrastStretchEffect_. The "low quality mode" can be toggled with the key F12, which also disables the shadows. 54 56 55 [live demo]: http://www.edy.es/ unity/offroader.html57 [live demo]: http://www.edy.es/dev/vehicle-physics/live-demo 56 58 57 59 }}}