Version 6 (modified by edy, 10 years ago) (diff)


Edy's Vehicle Physics Wiki

Edy's Vehicle Physics is a set of scripts for developing fun and realistic vehicles in your game with Unity 3D. It's based on the Unity's standard WheelCollider component. Includes:

  • A complete, fully working demo project
  • Prefabs for building new scenes easily
  • 4 pre-made vehicles with different features and behaviors
  • Version archive via GIT repository
  • Full documentation, features and tutorials.

Getting started

README: Edy's Vehicle Physics overview and features
Live demo: Play Edy's Vehicle Physics demo project
Videos: Watch the Vehicle Physics in action at Youtube
Tutorial: Building a new scene with vehicles

Get the Vehicle Physics!

Edy's Vehicle Physics can be purchased in two ways:

  • At the Unity Asset Store. The package and further updates will be available inside Unity for importing into your project.
    If you want to access the GIT repository here then send me a message ( including your Asset Store invoice number. Please allow 24-48 hours to receive an email with instructions.
  • By PayPal. Send $55 to the PayPal account The package will be available to you either as GIT repository or single file download. Please allow 24-48 hours to receive an email with instructions.

Download the project

The user and password required for accessing the project's files page and the GIT repository are sent you you by email after purchasing.


CameraControl - Controls the main camera of the scene, providing different views and camera options.

CarCameras - Manages the vehicle-specific camera settings, including mirror cameras, vehicle cameras and view parameters.

CarControl - Main script for controlling and configuring each vehicle's behavior and handling.

CarDamage - Performs the mesh deformation on impacts.

CarInput - Main script that handles the user input and controls the logic of the scene.

CarSettings - High-level properties for configuring each vehicle's features and driving aids.

CarTelemetry - Displays internal information from the vehicle's components.

CarVisuals - Produces the visual effects for the wheels.

CarWheel - Controls the WheelCollider component for behaving as expected.

CarWheelFriction - Provides functions for gathering information on the WheelCollider's friction curves.

Other documents

Performance and optimization

The stabilizer bars: creating physically real, stable vehicles

Terms and Conditions for using Edy's Vehicle Physics in your projects