Changes between Initial Version and Version 1 of CarSettings


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Timestamp:
2011-09-17 12:23:08 (10 years ago)
Author:
edy
Comment:

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  • CarSettings

    v1 v1  
     1{{{ #!Markdown 
     2 
     3# CarSettings 
     4 
     5Optional script that provides high-level properties for configuring the vehicle's features and driving aids. Controls specific properties at [CarControl](wiki:CarControl) for implementing these features. [CarInput](wiki:CarInput) and [CarTelemetry](wiki:CarTelemetry) read values here for displaying their data. 
     6 
     7This script is added to the root GameObject of the vehicle, besides to the [CarControl](wiki:CarControl) script. 
     8 
     9#### Properties of CarControl controled here: 
     10 
     11>autoMotorMax   
     12autoBrakeMax   
     13autoSteerLevel   
     14motorBalance   
     15motorForceFactor   
     16antiRollLevel 
     17 
     18These properties of [CarControl](wiki:CarControl) cannot be modified when the CarSettings script is enabled (they revert to the values calculated here). You must use the parameters of CarSettings instead. 
     19 
     20## Vehicle's available features 
     21 
     22__Description__: intended for the name or denomination of the vehicle. Used by [CarInput](wiki:CarInput) for displaying the vehicle's name at the dashboard. 
     23 
     24__hasABS__: the vehicle has anti-blocking brakes. Wheels don't lock when braking. 
     25 
     26__hasTC__: the vehicle has traction control. No burnouts or throttle-powered drifting are possible. 
     27 
     28__hasESP__: the vehicle limits its steering angle with speed. Avoids the front tires' sideways friction to surpass their maximum grip value, increasing stability. 
     29 
     30__hasTractionModes__: defines whether the drive wheels can be configured in-game: 
     31 
     32>0: fixed drive axle, no wheel drive can be changed.   
     331: can switch among the main drive axle (_mainTractionAxle_, see below), and 4x4 full wheel drive only.   
     342: can switch among front axle, rear axle, and 4x4 full wheel drive.   
     35 
     36__mainTractionAxle__: 0 front, 1 rear, 2 both (4x4). The drive axle can be changed or not according to the previous _hasTractionModes_ value. 
     37 
     38__hasVariableStabilizer__: defines whether the anti-roll bars' rigidness can be configured in-game. 
     39 
     40__mainStabilizerMode__: stabilizer mode to be used on startup and when the previous _hasVariableStabilizer_ value is false: 
     41 
     42>0: auto - chooses the mode according to the vehicle's speed   
     431: offroad   
     442: comfort   
     453: sport   
     464: stabilizer bars disabled - vehicle's stability based on individual wheel's suspension only   
     47 
     48The anti-roll bars or stabilizer bars make the vehicle more difficult to roll over in turns. _Offroad_ is the softest mode, good for low speeds and bumpy terrains. _Sport_ is the most rigid mode, good for high speeds and race tracks. 
     49 
     50## Vehicle's in-game settings 
     51 
     52These settings are suitable to be changed in-game. They will have effect or not according to their availability defined before. In the [Live Demo][1] these properties are controlled with the keys 1-5. 
     53 
     54__abs__: enables the anti-blocking brakes. Wheels don't lock when braking. 
     55 
     56__tc__: enables the traction control. No burnouts or throttle-powered drifting are possible. 
     57 
     58__esp__: enables the limit of the steering angle with speed. Front wheels won't slide when steering at high speeds. 
     59 
     60__tractionAxle__: defines the drive axle: 
     61 
     62>0: front   
     63>1: rear   
     64>2: 4x4 full drive   
     65 
     66__stabilizerMode__: configures the rigidness mode for the anti-roll bars: 
     67 
     68>0: auto - chooses the mode according to the vehicle's speed   
     691: offroad   
     702: comfort   
     713: sport   
     724: stabilizer bars disabled - vehicle's stability based on individual wheel's suspension only   
     73 
     74The anti-roll bars or stabilizer bars make the vehicle more difficult to roll over in turns. _Offroad_ is the softest mode, good for low speeds and bumpy terrains. _Sport_ is the most rigid mode, good for high speeds and race tracks. 
     75 
     76## Tunning parameters 
     77 
     78__stabilizerFactor__: multiplier for the anti-roll bars' rigidness. Allows to fine-tune the vehicle's stabilization without having to reconfigure the properties at the AntiRollBar scripts. 1.0 is the original value, 2.0 doubles the rigidness, 0.0 disables the anti-roll bars. 
     79 
     80__espLevel__: influence of the ESP feature (limits the steering angle with speed) on the steering angle limit.  
     81 
     82- 1.0 is the original value. Avoids the front wheels to surpass their maximum sideways grip. 
     83- <1.0 reduces the influence. The less value, the more the front wheels are allowed to surpass their point of maximum sideways grip. 0.0 is the same as disabling the ESP. 
     84- \>1.0 multiplies the influence. The more value, the less steering angle is allowed when increasing the speed. 
     85 
     86## Other 
     87 
     88__bypassTC__: allows the "bypass the traction control (TC)" feature without having to deal with the _esp_ property. 
     89 
     90__serviceMode__: disables the script. Used from _CarTest_ for retrieving the vehicle's raw data. 
     91 
     92 
     93[1]: http://www.edy.es/unity/offroader.html 
     94}}}