= '''Edy's Vehicle Physics Wiki''' = [[Image(http://www.edy.es/unity/Offroader/Offroader-1-small.jpg)]] Edy's Vehicle Physics is a set of scripts for developing fun and realistic vehicles in your game with [http://www.unity3d.com Unity 3D]. It's based on the Unity's standard !WheelCollider component. Includes: * A complete, fully working demo project * Prefabs for building new scenes easily * 4 pre-made vehicles with different features and behaviors * Version archive via GIT repository * Full documentation, features and tutorials. == Getting started == '''README:''' [wiki:README Edy's Vehicle Physics overview and features][[BR]]'''Live demo:''' [http://www.edy.es/unity/offroader.html Play Edy's Vehicle Physics demo project][[BR]]'''Videos:''' [http://www.youtube.com/user/EdyJ#grid/user/B7AEBA14B84643F2 Watch the Vehicle Physics in action at Youtube][[BR]]'''Tutorial:''' [wiki:VehiclePhysicsTutorial Building a new scene with vehicles] == Get the Vehicle Physics! == Edy's Vehicle Physics can be purchased in two ways: * At the '''[http://u3d.as/content/edy/edy-s-vehicle-physics/1Ba Unity Asset Store]'''. The package and further updates will be available inside Unity for importing into your project.[[BR]]If you want to access the GIT repository here then send me a message (!edytado@gmail.com) including your Asset Store invoice number. Please allow 24-48 hours to receive an email with instructions.[[BR]] * By '''!PayPal'''. Send $55 to the !PayPal account !edytado@gmail.com. The package will be available to you either as GIT repository or [http://projects.edy.es/webdav/edy_vehicle-physics/ single file download]. Please allow 24-48 hours to receive an email with instructions. == Download the project == * Directly from the Asset Store in Unity (if you have purchased it there) * or download the unitypackage file from the [http://projects.edy.es/webdav/edy_vehicle-physics/ project's files page] * or [wiki:GitSetup clone the GIT repository]. The user and password required for accessing the project's files page and the GIT repository are sent to you by email after purchasing. == Reference == CameraControl - Controls the main camera of the scene, providing different views and camera options. CarCameras - Manages the vehicle-specific camera settings, including mirror cameras, vehicle cameras and view parameters. CarControl - Main script for controlling and configuring each vehicle's behavior and handling. CarDamage - Performs the mesh deformation on impacts. CarInput - Main script that handles the user input and controls the logic of the scene. CarSettings - High-level properties for configuring each vehicle's features and driving aids. CarTelemetry - Displays internal information from the vehicle's components. CarVisuals - Produces the visual effects for the wheels. CarWheel - Controls the !WheelCollider component for behaving as expected. CarWheelFriction - Provides functions for gathering information on the !WheelCollider's friction curves. == Other documents == [wiki:PerformanceAndOptimization Performance and optimization] [wiki:TheStabilizerBars The stabilizer bars: creating physically real, stable vehicles] [wiki:TermsAndConditions Terms and Conditions for using Edy's Vehicle Physics in your projects]