= '''Edy's Vehicle Physics 4 (EVP4)''' = '''This is the archived documentation for Edy's Vehicle Physics for Unity 4.''' The documentation for '''Edy's Vehicle Physics for Unity 5 (EVP5)''' can be found here: '''http://www.edy.es/dev/vehicle-physics/''' == Setting up == * Download & import directly from the Asset Store in Unity (if you have purchased it there) * or download the unitypackage / zipped project from the [http://projects.edy.es/webdav/edy_vehicle-physics/ project's files page] Please read the '''Readme txt''' file after importing the package in your project. It contains relevant information regarding further setup such as control setup (Input manager). == FAQ & Support == Frequently Asked Questions are answered at the first post of the official forum thread:[[BR]]http://forum.unity3d.com/threads/edys-vehicle-physics-official-thread.120091/ == Tutorials == [wiki:UseVehiclesTutorial How to add vehicles to your own scenes] [wiki:VehiclePhysicsTutorial How to building a new, full featured scene with vehicles] == Reference == CameraControl - Controls the main camera of the scene, providing different views and camera options. CarCameras - Manages the vehicle-specific camera settings, including mirror cameras, vehicle cameras and view parameters. CarControl - Main script for controlling and configuring each vehicle's behavior and handling. CarDamage - Performs the mesh deformation on impacts. CarMain - Main script that handles the user input and controls the logic of the scene. CarSettings - High-level properties for configuring each vehicle's features and driving aids. CarTelemetry - Displays internal information from the vehicle's components. CarVisuals - Produces the visual effects for the wheels. CarWheel - Controls the !WheelCollider component for behaving as expected. CarWheelFriction - Provides functions for gathering information on the !WheelCollider's friction curves. == Other documents == [wiki:PerformanceAndOptimization Performance and optimization] [wiki:TheStabilizerBars The stabilizer bars: creating physically real, stable vehicles] [wiki:TermsAndConditions Terms and Conditions for using Edy's Vehicle Physics in your projects]