= '''Edy's Vehicle Physics''' = [[Image(http://www.edy.es/unity/Offroader/Offroader-1-small.jpg)]] Here you can find all the documentation and reference for using the project. For generic information, download, gallery, live demo, etc. please visit [http://www.edy.es/dev/vehicle-physics Edy's Vehicle Physics showcase page]. == Setting up == * Download & import directly from the Asset Store in Unity (if you have purchased it there) * or download the unitypackage / zipped project from the [http://projects.edy.es/webdav/edy_vehicle-physics/ project's files page] * or [wiki:GitSetup clone the GIT repository]. For accessing GIT repository and project's files please send me a message (edytado@gmail.com) including your Asset Store invoice number. Please allow 24-48 hours to receive an email with instructions. After importing the unitypackage, exit Unity and copy the file ''!InputManager.asset'' from Assets to !ProjectSettings. ==== Missing scripts? ==== Import the unitypackage into a '''completely empty''' project. Existing files, specially from the standard assets, may cause some files not to be imported resulting in compilation errors. Or you can [http://projects.edy.es/webdav/edy_vehicle-physics download the entire project as ZIP file] and open it directly in Unity. == Tutorials == [wiki:UseVehiclesTutorial How to add vehicles to your own scenes] [wiki:VehiclePhysicsTutorial How to building a new, full featured scene with vehicles] == Reference == CameraControl - Controls the main camera of the scene, providing different views and camera options. CarCameras - Manages the vehicle-specific camera settings, including mirror cameras, vehicle cameras and view parameters. CarControl - Main script for controlling and configuring each vehicle's behavior and handling. CarDamage - Performs the mesh deformation on impacts. CarMain - Main script that handles the user input and controls the logic of the scene. CarSettings - High-level properties for configuring each vehicle's features and driving aids. CarTelemetry - Displays internal information from the vehicle's components. CarVisuals - Produces the visual effects for the wheels. CarWheel - Controls the !WheelCollider component for behaving as expected. CarWheelFriction - Provides functions for gathering information on the !WheelCollider's friction curves. == Other documents == [wiki:PerformanceAndOptimization Performance and optimization] [wiki:TheStabilizerBars The stabilizer bars: creating physically real, stable vehicles] [wiki:TermsAndConditions Terms and Conditions for using Edy's Vehicle Physics in your projects]