7 | | |
8 | | == Setting up == |
9 | | * Download & import from the Asset Store in Unity 4 |
10 | | * Read the '''Readme.txt''' file for relevant information regarding further setup such as control setup (Input manager). |
11 | | |
12 | | == FAQ & Support == |
13 | | Frequently Asked Questions are answered at the first post of the official forum thread:[[BR]]http://forum.unity3d.com/threads/edys-vehicle-physics-official-thread.120091/ |
14 | | |
15 | | == Tutorials == |
16 | | [wiki:UseVehiclesTutorial How to add vehicles to your own scenes] |
17 | | |
18 | | [wiki:VehiclePhysicsTutorial How to building a new, full featured scene with vehicles] |
19 | | |
20 | | == Reference == |
21 | | CameraControl - Controls the main camera of the scene, providing different views and camera options. |
22 | | |
23 | | CarCameras - Manages the vehicle-specific camera settings, including mirror cameras, vehicle cameras and view parameters. |
24 | | |
25 | | CarControl - Main script for controlling and configuring each vehicle's behavior and handling. |
26 | | |
27 | | CarDamage - Performs the mesh deformation on impacts. |
28 | | |
29 | | CarMain - Main script that handles the user input and controls the logic of the scene. |
30 | | |
31 | | CarSettings - High-level properties for configuring each vehicle's features and driving aids. |
32 | | |
33 | | CarTelemetry - Displays internal information from the vehicle's components. |
34 | | |
35 | | CarVisuals - Produces the visual effects for the wheels. |
36 | | |
37 | | CarWheel - Controls the !WheelCollider component for behaving as expected. |
38 | | |
39 | | CarWheelFriction - Provides functions for gathering information on the !WheelCollider's friction curves. |
40 | | |
41 | | == Other documents == |
42 | | [wiki:PerformanceAndOptimization Performance and optimization] |
43 | | |
44 | | [wiki:TheStabilizerBars The stabilizer bars: creating physically real, stable vehicles] |
45 | | |
46 | | [wiki:TermsAndConditions Terms and Conditions for using Edy's Vehicle Physics in your projects] |