{{{ #!Markdown # Tutorial: How to add vehicles to your own scenes #### 1. Import Edy's Vehicle Physics into your project A folder _EdyVehiclePhysics_ will be created for the package. Please take a quick look at the **Readme txt** file. #### 2. Drag the vehicle prefab into your scene As easy as it sounds. The vehicle prefabs are located in the folder _EdyVehiclePhysics\\Prefabs\\Vehicles\\_. #### 3. Play!! The vehicle already respond to basic user input: Horizontal - Vertical axis for steering and acceleration/brake, and Jump (space) as handbrake. #### 3. Add extras if required - __Skidmarks & smoke__: Add the prefab Skidmarks located at _EdyVehiclePhysics\\Prefabs_ to the scene. Click Play and you have skidmarks and smoke. - __Camera looking at the vehicle__: Add any of the camera scripts under the folder _EdyVehiclePhysics\\Scripts\\Camera_ to your camera. Drag the vehicle GameObject from the Hierarchy to the script's Target property. [1]: http://www.edy.es/dev/vehicle-physics/live-demo }}}