{{{ #!Markdown # Vehicle Physics Pro - Enterprise Development project for Unity 3D including source code, examples and development resources. ### **Unitypackage** - **[Unitypackage downloads](https://edy.repositoryhosting.com/webdav/edy_vehicle-physics-pro/)** - Log-in with your VPP credentials. - Download and import into Unity 3D. - Read the **Readme PDF** file for instructions on configuring the Unity Project Settings. ### **GIT repository** - SSH: **`ssh://git@projects.edy.es/edy/vehicle-physics-pro.git`** - HTTP: **`http://projects.edy.es/git/edy/vehicle-physics-pro.git`** - **[Browse repository](http://projects.edy.es/trac/edy_vehicle-physics-pro/browser)** This repository is an Unity 3D project with demos and examples. Not to be imported into existing Unity projects. To clone this repository and its submodules: $ git clone --single-branch --branch master --depth=1 ssh://git@projects.edy.es/edy/vehicle-physics-pro.git $ cd vehicle-physics-pro $ git submodule update --init To update the project to the most recent version: $ git pull --recurse-submodules $ git submodule update --init #### Submodules May be cloned separately to include specific parts of VPP in existing projects. These should reside in folders inside the /Assets folder in the Unity project. - **[Common Tools Core](http://projects.edy.es/trac/edy_common-tools-core)**
_Generic tools, scripts, and components (required)_ - **[Vehicle Physics Core](http://projects.edy.es/trac/edy_vehicle-physics-core)**
_VPP Core SDK and components (required)_ - **[Vehicle Physics Sample Assets](http://projects.edy.es/trac/edy_vehicle-physics-sample-assets)**
_Basic resources, test vehicles, scenarios, audio, etc_ - **[Vehicle Physics Specialized Assets](http://projects.edy.es/trac/edy_vehicle-physics-specialized-assets)**
_Advanced features and components: automation, special vehicles, advanced suspension, motion platforms, etc_ **develop** branch: - **[Vehicle Physics Common](http://projects.edy.es/trac/edy_vehicle-physics-common)**
_Common engine-independent framework_ - Check out the **develop** branch in the submodules that have it. }}}