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# Vehicle Physics Pro - Enterprise
Development project for Unity 3D including source code, examples and development resources.
### **Unitypackage**
- **[Unitypackage downloads](https://edy.repositoryhosting.com/webdav/edy_vehicle-physics-pro/)**
- Log-in with your VPP credentials.
- Download and import into Unity 3D.
- Read the **Readme PDF** file for instructions on configuring the Unity Project Settings.
### **GIT repository**
- SSH: **`ssh://git@projects.edy.es/edy/vehicle-physics-pro.git`**
- HTTP: **`http://projects.edy.es/git/edy/vehicle-physics-pro.git`**
- **[Browse repository](http://projects.edy.es/trac/edy_vehicle-physics-pro/browser)**
This repository is an Unity 3D project with demos and examples. Not to be imported into existing Unity projects.
To clone this repository and its submodules:
$ git clone --single-branch --branch master --depth=1 ssh://git@projects.edy.es/edy/vehicle-physics-pro.git
$ cd vehicle-physics-pro
$ git submodule update --init
To update the project to the most recent version:
$ git pull --recurse-submodules
$ git submodule update --init
#### Submodules
May be cloned separately to include specific parts of VPP in existing projects. These should reside in folders inside the /Assets folder in the Unity project.
- **[Common Tools Core](http://projects.edy.es/trac/edy_common-tools-core)**
_Generic tools, scripts, and components (required)_
- **[Vehicle Physics Core](http://projects.edy.es/trac/edy_vehicle-physics-core)**
_VPP Core SDK and components (required)_
- **[Vehicle Physics Sample Assets](http://projects.edy.es/trac/edy_vehicle-physics-sample-assets)**
_Basic resources, test vehicles, scenarios, audio, etc_
- **[Vehicle Physics Specialized Assets](http://projects.edy.es/trac/edy_vehicle-physics-specialized-assets)**
_Advanced features and components: automation, special vehicles, advanced suspension, motion platforms, etc_
**develop** branch:
- **[Vehicle Physics Common](http://projects.edy.es/trac/edy_vehicle-physics-common)**
_Common engine-independent framework_
- Check out the **develop** branch in the submodules that have it.
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